Do not spawn processes on users requests

I’ve been playing recently an online game that has recently launched, that uses the following idea. When a user starts a match, it spawns a process in the server that acts as the opponent, generating the actions against the user. The game had a rough launch, with a lot of problems due it being played by a lot of people. And, IMHO, a lot of the problems can be traced to that idea. I see it’s a seductive one. If a user generates an interaction with the service that takes time (for example, a match for… Read More