In defense of resting

I have been watching recently some documentaries about software development, including the classic Triumph of the nerds (available in YouTube in three episodes, 1, 2 and 3) and Indie Game: The Movie. They are both very good  and I’d recommend them not only to developers, but to people interested in technology and/or entrepreneurship in general.

But they are very good exponents into something very present on the software scene, which is presenting crunch mode, working insane hours, in some sort of glamourised way. It is part of the usual storytelling and, and probably, part of the hard work -> ??? -> profit logic.

Let me told you something. When I was starting my career, on my first long term job, we once had a very strong deadline. This made us work in crunch mode for a long time (around 2 months). That meant working around 12 hours or more per day, 6-7 days a week. The very last day (a Sunday), I started working at 9:00 AM and went home the Monday at 6:00 PM, only stopping for eating something quick and going to the toilet. The rest of the team did similarly.

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